good morning! Great choice on the switch its looking great. Another thing I notice if you wanted to try. Is on her outfit there are a few parts that are made of her element such as the skirt and shirt that might take away from her shoulder pads and selves because they are also organic material. A suggestion would be to…
Worked on the helmet, cape, and cloth around the waist. I think those are pretty much done so I'd love any feedback anyone has to give on those elements. It was my first time using Marvelous designer too so maybe some of you pros can spot some rookie mistakes when it comes to using that software. I did sculpt over it all…
It depends. You can do either, and better have valid reasons for it, which it sounds like you're thinking through it. I find myself doing both during game productions, sometimes just because I want to do it fast. Other times because I recognize certain elements like faces or hands will be scrutinized. I've seen people make…
The Facepunch premise sums up what I believe is the most crucial element in a dream studio: how talent is being managed. You gotta trust the employees to do what they were hired for. Like cogs in a machine, they need to turn by themselves. Clueless and sometimes greedy management that is trying to control employees usually…
Have you considered mirroring some of the elements? If you want to keep the helmet relatively clean with only some small scratches then you could probably mirror like 40% of it (and have better texture quality). I can see that some of the interior is already like that but I think you could go crazier. After all a lot of…
Here's a little quicky I did for your molten guy. Try using a harder brush. A large percentage of all my painting is with a 100% hard square brush, with a more brush-like eraser... gets kind of a nice mix. Paint in some broad shapes first, moar darks & lights. Definie your main shapes of your rock chunks, then go in and…
Thank you Torch and Popolo. I did this one as a freelance kind of thing. I only had 1 and 1/2 days to finish it, so I used a couple of pre-sculpted assets that they liked from my portfolio. I did a new sculpt and added the elements to match yesterday, then today I re-topoed, baked, then textured and finished this…
i have a different problem with photoshop cs6 and i am not ashamed to use this thread to ask for help ! when i try to switch colors (x) or use some other ui elements, like gradient tools, or square, it takes 1-2 seconds to actually switch the tool this is driving me nuts, i have up to date drivers and a good system.…
what two listen said, scale is way off at the moment. There aren't really any oblivious indicaters of scale(people, doors, cars, etc..) in the concept, so having a repeating element is going to be really important to indicate the scale of the scene. If you plan to use the half arch thing you really need to have one up…
This is something I had to figure out when I did my modular sci-fi scene. It is possible and fairly simple if you plan out your UV'ing on elements that are going to be rotated. The issue with static meshes is the orientation of the UV's. If you want to rotate them they all need to be set in the same direction with multiple…