Thanks for all the feedback; it helped a lot. Here are the finished versions of the gun, including one without any rust: http://cargocollective.com/kristof/Weapons I might revisit the project in the future and put it into a game engine.
It was transformation Thursday. Increased the resolution and started the tweaking. I wish I had less drama to utilize time for art including my 3D models, but at least I got something out of my system.
Hey everyone, I have just updated the pack to include 60 new alphas, bringing the total to 110! Now with 100% more Greentooth! You can get the alphas over the Eat3d thread Enjoy!
here's an update as we near the deadline xD over the next few days I intend to finish all my particle effects :) and include some more simple props like rocks plants and bushes
I've been busy with uni this week, but finally got around to blocking out the mesh. Now onto starting her face. I've also included a reference board for her face. Any feedback is welcome :)
Cool thanks for pointing that out Saf :thumbup:. Did not know that ZhCG tools had so many goodies in it. It's funny because when I was looking for a quad capping tool, ZhCG tools also included it.
So not to be a downer, but I'm assuming this contest excludes most "pros" I'm pretty sure all of our contracts include a non-compete clause. Doing something for this contest will clearly violate it. At least mine does. :(
Luckily ZOE is getting nerfed very soon. The changes are already up on the test server, along with a lot of other balance fixes (including a long overdue harasser nerf). The update should be live sometime this month.
Just in time for Killzone 3, i have baked the low-poly: There is a ton of errors i need to fix, also not included is the wires and flimsy cage shield. rendered in the 3point shader which is awesome :P
I find that prefabs are just plain woefully sketchy. Don't even think about including kismet in prefabs. I've found it better to just create prefab 'maps', with easily selectable and copyable groups of objects.