Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
hey dude this is pretty cool. it's hard to comment on becuase of the smoothing groups, though. i really dont like they way they are right now.. it's a nice model but there's a few things here and there that would really sell it as really nice. you've got a few shapes that are bordering on 'really cool' but aren't quite…
So, aparently, i can´t make obj works with the match by mesh name in both substance and marmoset, maybe is a limitation of the obj. So you could use fbx for bake, and have an obj to export to the engine I kinda reworked everything. 1. Those vertex floating/overlaping on your uv layout are just parts of the mesh that you…
The way the demo real was put together works great! I noticed you fancy yourself as an animator, and you show a range of animations, which is good, however there is a wide range from good to not so hot animation being pimped off. Always show em your best, and nothing less. If you are applying for animation jobs I think you…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Hey there, cool stuff you're doing! -The first walk cycle blockout: from the front view, it looks fine except that I find the sword twitches side to side a bit strangely. From the side, the biggest problem is the bip01 isn't moving uniformly. You have it jutting back at a certain spot in your cycle, whereas you want the…
I'm not sure I would trust that feedback. It seems like the school might be telling you that in a "Carrianne Howard" sort of way. I guess if you think you're ready go ahead and start applying? I think you have a lot of ground to cover before you're ready. Here is why I think that... The Maid: The hands are very small, and…
Errr, that's complicated. Firstly if you get banding from going from sRGB to Linear, the banding occurs in the bright part of the histogram which our eyes aren't very good at seeing. You have to remember that your eyes work on a logarithmic scale, not a linear one. Physics works linearly, your eyes don't and you can see…
EDIT: SOLVED (15 June 2015) So while waiting for a response, I have since fixed my issues, here is what I did... I realised my java installation might have been messed up, so I tried reinstalling it, the online java verification tool gave an error. I restarted my pc and did a couple of windows updates. When it restarted…
I think you have what is known as non-manifold geometry. It's a fancy term for "impossible" geometry. Edges should never be connected to more than 2 adjacent polygons. It's physically impossible if you think of how that shape would exist as one piece in the real world. Above image: Left mesh has non-manifold geo. You can…