I love the feel of it, and the idea reads pretty well. As far as rendering, it seems like you've gone far enough that it demands going even farther (IMO). A few things I might recommend... you could separate the space between the tree on the left and hilly/cliff structure behind it. Maybe push the cliffs higher in value…
I agree on every points you said. Since the render is already done and that I haven't saved the rendering point of view (shame on me :O), reworking on the geometry would basically mean redoing everything from there including post-processing, which is not viable at the moment. However, I'm planning on reworking this project…
I was trying to re-create fangs like world of warcraft movie durotan had. http://www.korsgaardscommentary.com/wp-content/uploads/2016/07/warcraft-movie-durotan.jpg or Gul`dan http://vignette3.wikia.nocookie.net/wowwiki/images/f/f0/GulDan-Cinematic-Face.jpg/revision/latest?cb=20150808063356 i am a bit stuck as trying to…
I am an autodidact maya user and in my area is no real person to ask anything about 3d.... For any reason I don`t know I see a MEL when I start my latest project, saying the following: Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/others/hyperShadePanel.mel line 6862: The currently active tab is not a scene…
So i finished my piece on time and here are the final results... I like the final product but I had a lot of trouble with the grass and I think it could be much better. On top of that I also feel like my final piece, while good, is probably not the style they are looking for as it is somewhat cartoonish and more saturated…
Hi there again ! Thank you for taking the time to try it out :) Well, I am mostly talking about the rendering style, and the perspective distortion. For instance on your Maya screenshots I feel like everything is easier to comment on : the fingers being a bit too thin, the flat plane on the side of her left knee, and so…
The documentation being in Japanese doesn't help, but a few months from now there should be plenty of tutorials if not a full translation. This program uses Qt 5 for the GUI, so there's at least a standard of quality regarding the interface. It uses a "Level" abstraction, it's like a level is a sequence of frames. You…
I thought District 9 had some on point designs... EDIT... I just read you are making your custom design but will still leave me thoughts. Sick new render setup ! Say NO to the black blackground tho!!! btw... amazing modelling.. all been said. My advice here... Make renders with cameras MATCHED to the references you do…
1) Cut down on the number of renders. Try combining images. I don't think anybody wants to see 4 separate renders of a shoes wireframe. The non wireframe images of the shoes could be done in just 2 images. One close up (closer than you are, try filling up more of the screen), and another image which has multiple angles in…
Could you post some references of the style you are trying to create, or something similar? It's hard to give good qualitative feedback if we don't know the direction or style you are trying to achieve. Things to include are: Is this for game, or realistic render? Your texture style; Are you going for hand painted like…