I love that cage! Out of curiosity, is this character going to stay as a zbrush sculpture or is it going to go through the pipeline and become a character? If it is going to become a character, do you have a plan for how you would retop that cage? Is it going to have alpha's or supporting geometry for the spines? Oh haha.…
Thank you @leuxart ! Our sources of inspiration are rather eclectic. As you noticed there are several elements taken directly from surrealist paintings. The architecture itself is a simplified combination of revivalist colonial building, ( modified by the limitation of working with low poly art in Sketchup ). But a bulk of…
Nice progress ! The messed up make up gives an interesting background to the character but maybe you can bring it out by adding some few more elements, like a backpack, flashlight or whatever the story you want to relate about her. Also could be nice to accentuate a bit the dirt in the texturing, to fit more like…
lol, if I say I dont believe it that doesnt mean im deadlock conservative to my point :) also well my bad for saying "tracing" ... but still lots of 2d element being used. @justin, im curious the one that he twisted his body the other time I just thinking either replace the asset or replace with sprite this is…
cryrid has it bang on. model accurately the hardest elements and then you can fill in the areas with nice looped geometry which smooths as you want it. z4 can do this well also if you have acces to it. I also quickly tried the probooleans (I really avoid to use it normally but I thought this is maybe a good use for it) It…
Small update, I think I'm done with zbrush for this project, the texture take form slowly. I experiment with photoshop, I tried a hue variation which I think added a little more credibility to the asset. I'll still have to work on adding dirt on shapes facing upward and some mud on the lower part. I should tweak mainly the…
That's a nice Corinthian Capital you got there. Some things: - These capitals are made out of stone, so they need to be solid. I would recommend adding thickness to the backfaces of the leaves and other hanging elements as not to seem they're just dangling from the main body and are actually part of it. - The grooved…
I dont think you can decide this objectively. You can decide the quality of the art objectively I guess, but most people can do competent art, especially in mainstream games. Games I've think have great art, Rock of Ages, for the use of monty python elements. Trine 2 because its simply gorgeous. The best way is to just go…
Are you going for your own design elements are trying to make it a faithful recreation from say the gamecube REmake? Got any of the reference you're using to? So far the modelling and wires look clean, I'd say the arches above the top windows could use more geometry to round off better as they catch my eyes, also the…
Yeah you're trying to maintain shapes to then bake details. So retopo a division which maintains the silhouette best without being to dense. When retopping be sure to think about projection and how well details will bake etc... As for baking I'd use xnormal, its quicker to set up then any other piece of software and IMO…