We want to achieve a look similar to the image in the online link below. https://us.v-cdn.net/5021068/uploads/editor/ha/dvbji4yntz6g.jpg We were able to model our test character and assign the different color ID's but are unable to achieve the correct texture look. From the online image we can distinguished a number of…
great game! like someone on your ludum dare entry page already said, the moment when you realize where you are is the best about that game. maybe you shouldn't advertise the game with pictures that are to clear about where the game takes place... i was lucky not to have paid too much attention to them ;) however, i was…
OK, some more testing and I think I got it, thanks to a certain Gaussian function ;P Now I'm trying to figure out how to clamp and get actual values of light distance from -1 to +2 so that the dilation is light dependent, but am unable to get it right, the eye just...wobbles in place when I put up the light. As it shows in…
well, since we're on an earnest quest to analyse this stuff and drag it kicking and screaming into the church of joylessness (a bit like at the end of The Omen) ... i'll point out that i've been unable to crack a smile, i think it's something to do with the 3 frame format. The last frame always seems to come across as an…
Yes, the truth is every skater is exactly the same because they are all clones with the inability to adjust to different style. /sarcasm In terms of the model you seem to be on the right track. Areas like the eye sockets seem a little small. It may have benefited you from getting a real face that's close to what you want…
people enjoy the holiday where others remember you still exists. a nice piece a cake. a few smiles. everyone says you're a complete ass. but they won't say it today. oh no. it's your birthday. go ahead. have a good one. for the next 364 days...you're nobody. when it's someone else's turn, you'll play the smiling game.…
Ok thanks. See that's more of what i was looking for. It's not as obvious as you may think though. I have never had the opportunity to use Delexe Paint for example, so I'm unable to make that comparison. I agree with you, PS is definately not optimized to be a paint progam, it's a photo editing program with a lot of…
Hi I'm completely new to Marmoset and I've given it a try as I've been unable to use Sketchfab with the Unreal Editor to do what I need. Basically, for a uni assignment, the idea is to upload my finished scene from the Unreal Editor into something like Sketchfab or Marmoset so I can upload it to my uni assignment…
Hi we are looking for Freelancers who can Help regarding in development of our commercial video project called Savage Protector's.This will be a commercial project and we would require freelancers who can work on this project for us.This is a great opportunity for the freelancer's to show their skill's and talents.We are…
Hello everyone, I am currently creating a animal for my game and have a question about how UDK calculates bones. Currently I have one Armature, with 50 or so bones but only 30 are used on the animal. The other 20 are used on something that is attached to the animal. The reason I have done it this way is that it makes…