Here are some Personal CG illustrations done during 2009 to 2011. Not entirely related to the Videogames industry, some were for CG challenges, personal projects, or just for fun.
'I'm a CG artist!' if they don't get what that means, they usually ask, and once a simple definition of a CG artist is established, the jump to 'Working on videogames' is a very small one.
Hi, this is the first model in low poly i prepared for games. My goal is to work in the videogame industry. I hope you like it Thank you By gregk at 2009-02-25 By gregk at 2009-02-25
Hi! I'm starting with videogames and this is my first environment with UDK. It s a village of Skyrim: [ame=" https://www.youtube.com/watch?v=Wvf_wGGeoZo"]Skyrim Remake Level - 3D & UDK - YouTube[/ame]
Interesting interview with Tim Sweeney who doesn't always do interviews but when he does they're normally great. http://blogs.wsj.com/speakeasy/2011/03/03/is-this-the-future-of-videogames/
Meh, Americans bombing civilian Iraqis is ok, but shooting civilians as a russian in a videogame is in bad taste. Whatever, it's just a game with shitty multiplayer (discontinued dedicated server support). Who cares?
I was just talking about UC2 in our morning scrum - I'd love to go. I still believe that Uncharted 2 has the best developed environments in any videogame ever.
nothing about the sculpting process really, rather a way to make that sculpt tile: http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/