Until zBrush goes 64bit (v5) it's locked into only using 4gb of ram. That's 4gb of ram dedicated to zBrush so you want more than 4gb of ram in your system, you want 4gb of free ram above what your system uses at its highest usage point when zbrush is running. That 4gb barrier is annoying and very limiting but there are…
Based on my experience, it seems like you'll notice a performance hit faster with the larger resolutions and fewer actors before you would with a ton of actors at 128 pixel resolution. But that's texture memory and not directly related to just the probes, I've just never had any other issues with them. DX11 has a limit of…
I feel that it's more a matter of cutting out unnecessary things than what I've sacrificed. And I consider my game art life to be pretty stable. Starting working in games in 2004. Been married for almost 5 years, have a son who's almost two, own a house and all that jazz. I've also always had a pretty active social life.…