alt + z for undo selection alt + shift + z for redo selection I have it bound to alt + mouse wheel myself for going up and down levels. pretty slick really.
Some Z fighting/Z-buffer errors will occur too, not to this degree but something to be aware of, and it only gets worse as distance to the object increases.
The main ones are D, shift, and alt Those three alone allow me to shift up and down subdivision levels, smooth, switch between z-add/z-sub, and control the camera.
Yeah Dragonball (not z) is really quite good, and has been said, pretty comedic. Z got weird due to production issues. ... as in the animation studio was getting ahead of the writer's licensed content.
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
@monster Just wanted to give you and everyone else a quick update. I managed to match Unity about 98% on a 1:1 in camera views. So while the physical camera did not allow me to shift to vertical, the Free Camera did. So kudos to you Monster. I even managed to match the position values from max and unity and the camera…
Scaling to 0% is easy with Seneca's Stretch Snap to Zero script. To make planar to the world axis: 1. Set you Action Center to Element and your Action Axis to Auto. 2. Select whatever you want to be planar. 3a. Place your Action Center on a vertex that you wish to make the "plane" at. 3b. If you are uncertain of your…