Well, the grout in photoshop is pure black. As a general rule of thumb no textures should be black if developed for a videogame. The brown stain looks like a shadow to me.
Stalker. But not the videogame stalker. But the movie Stalker. Which is already really similar to the game but I want something more like the movie. Like a sneaking mission through the zone.
https://de.surveymonkey.com/s/crowdsourcing-in-videogames-survey Found this survey of someone doing research for a dissertation on crowdsourcing. If you have a minute take the time and fill it out! :thumbup:
Oooooh - yeah - The first level's music on "We love Katamri Damacy" - with the Japanese guy singing.... bahahahah - easily the funniest song I've heard in a while, videogame related or not.
A used ford has depreciated because it's a physical object that degrades. A videogame or DVD is a digital medium that is still exactly like the new version. You're analogy is severely flawed.
Agreed! Someday, hopefully, everyone will realize that this 'realism' is nothing but a horribly insufficient imitation of anime, and every single videogame character will look like they were made for Dead or Alive!
Ive never played a videogame with whatsoever realistic melee combat in terms of tactics and physics. it's definitely a complex problem, i just wonder if they can pull it off!
Shepeiro's tut is done in ZBrush and Max, but should be easy to adapt to Mudbox. http://osart3d.wordpress.com/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
Oh yea good point. They both link back to the 2011 thread and they both shamelessly used images from that thread. https://polycount.com/discussion/92534/greentooth-sightings-in-videogames