It seems like you enjoy character and prop/statue art. If that's what you like and feel you are best at, then keep working at it! I'm kind of where you are in terms of finally realizing I should focus on something. It's a long process but I feel like in the end it will be worth it! From a portfolio perspective, only…
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
Late is still good for practice:D I think a lot of us seem to have found matching scale and ratio challenging, but you're off to a good start. It would be helpful to see a figure or two in there to see how objects relate in scale. Some of the objects on the floor would be helpful to see in the blockout too to help…
As mentioned previously, it did contain everything (you edited your post after the fact to reflect this...). "it doesn't help at investigating the initial issue you had", then we were understood there were now two distinct issues? This initial issue was never discussed after the introduction of the newer issue, 'stray…
that makes sense for devs who are already know things about iGaming and have enough resources to make everything by themselves i was thinking more likely about devs who are not yet into that area or know just a little about it, but might consider building one or two titles as an experiment, without setting up the full…
Yes I set two sided foliage But right now seem like I find a solution for this Image Below Instance Settings I Enables "Affect Dynamic Distance Field Lighting" & "Affect Dynamic Indirect Lighting" and Increase "Light Map Resolution" from "4" to "2064" and now after Build Light Shadow on Foliage look much more accurate now…
consider using more than one material. more than the riveted metal panels. from there, cut out invidual shapes that add more the silhouette and give you more opportunities to cast shadows. the cloth is a good idea, but go further. the ships cabin is two type sof wood it looks like, with an irregular shape coming from that.…
I tried it in Marmoset toolbag with ray tracing on a year or two ago and it was same as in Arnold for hard/split edges. But might did something wrong. Its a bit foggy now . Curious to learn if it works now? As of world space to tangent space normal map convertion you don't need handplane, you can do it in SDesigner baker…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Gauss, you liar.. lol I know you dont need to fish for compliments here.. haha I love your work.. thanks for the wishes for a speedy and painless recovery.. so far it looks to be one out of two.. Im going to dig out a few older Max publications, but I was looking to try out Maya and break out an old / new wacom tablet I…