Polyline Pro version 1.2 is available What is new: - While drawing arc you can set the position of the second point - You can create perpendicular alignment paths to arbitrary lines/segments Video demonstration:
I only had one crash since I installed the patch, which is less than after installing the 1.2 which caused a lot of troubles on my comp... only have the retail bf2, no addons, no mods
A couple tutorials that might help you visualize it. http://www.game-artist.net/forums/support-tech-discussion/182-step-step-techniques-tiling-textures-3ds-max.html#post1173 http://poopinmymouth.com/process/tips/thirding.jpg
Yes. http://www.game-artist.net/forums/support/182-step-step-techniques-tiling-textures-3ds-max.html It is not considered a separate texture file when you do this. More techniques here: http://wiki.polycount.net/CategoryEnvironment
Thanks for the feedback guys. Dropped a couple of locomotion animations from that game that I am working on in the Blog. Would love to hear feedback: Check out the full post here: http://www.lightfiretech.com/Blog/?p=122
Ive just had the opportunity to do that AND IT WORKED! File went back even lighter than ever before at 1.2 GB Thanks @oblomov and @Revel for the suggestion! I wonder why this is so... :open_mouth: Anyone knows??
TimTimSalaBim, pignaccia, killnpc, thanks! :) Dethling, 17k tris, textures sizes varies because whole weapon is modular and each part is individual, that's what i was asked to do. Wires: Maxilator, basic method of making wood is this:
Near the end of the SF data in the shader, it says: proporder:2-1037-1306-533-447-69-9-177-571-626-145-476 Remove -476 from that list, and it should work again. This is due to a bug that was in 0.29, in which you saved the shader, most likely
nice :) did you cut of the terrain using alpha test? that might give you problems in the future, maybe do geometry instead ;) here's a set of good tutorials on making your character useable: http://seithcg.com/wordpress/?p=1329 http://seithcg.com/wordpress/?p=1372
Let's dive a bit more into space...Shots animated with akeytsu and rendered with Marmoset Toolbag (first part) & UE4 (last part) And yep it was fun to dislocate this ARC-170. More to come ! https://www.youtube.com/watch?v=6UVQ8UqMZho