Hey, JKMakowka; thanks for the reply! The chest and head pieces are the only parts of the model that have multiple UV shells, however, you're right that they can be optimized more. All UV shells are aligned with the defining edges and flow of action of each piece (i.e. the leg UVs are aligned to the axes of the legs).…
Shimmer ImSlightlyBored Junkie_XL wow, bling 8) Wall 1024x1024 1234 tris diffuse, specular, glossiness, normal x normal max screengrab Looking to put this on a portfoilio so any crits would be really helpful:thumbup:
an example i saw a while back. compare the inception reference to the 3d work. the movie reference looks more realistic, mostly because of the fish eye problem: http://www.polycount.com/forum/showpost.php?p=1228911&postcount=1238
I took 33 pictures in a circle of a replica of King Tut's headpiece, processed them with 123D Catch, and then tried to refine them in Zbrush and Modo. But I can't export the UV texture from Modo to Zbrush. Any help? :|
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
So my computer died this morning when i tried to change the texture settings in portal. Looks like its just the video card as the monitor just turned off. Tried another monitor and no go. Computer is ancient, I haven't spent a dime on it since I bought it in 2002 or 2003. Got some old parts from my brother to bump it up a…
Finished the heat refraction effect (I hope) https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127 This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction…
A coworker just told me and i googled it... Seems that Autodesk is trying to tidy up their image a bit, looky here: http://www.123dapp.com/ http://www.escapestudios.co.uk/autodesk-123d/ So basically a free modeling app, we'll see how usefull it'll be Thought i'd share...
Your thumbnails seem to be little more than a change of pose/equipment for your robot, the exception being 5. I would try to vary the design a bit more when thumb-nailing, because at the moment our choices are (1234), and 5.
Lightmaps in Unreal store all lighting and shadow information in a RGB format so you get full color lighting and shadows. If you want to go with a full dynamic lighting solution you could use Crytek's Sandbox editor rather than UDK. Check out the Crysis Sandbox Editor - MASTER THREAD on how to get it for free, and my post…