http://blog.eu.playstation.com/2015/03/16/watch-god-war-1-2-3-beaten-less-five-hours-friday/ http://www.ablegamers.com/ I'm pretty excited. I love Awesome Games Done Quick. And getting an unscripted commentary from the developers as the games are being played should be a blast!
You normally want more padding for UV's too, here's a guide for UDK, but it's similar to how most engine work http://worldofleveldesign.com/categories/udk/udk-lightmaps-03-how-to-fix-light-shadow-lightmap-bleeds-and-seams.php…
Hi Ace-Angel! It says "UDK-2012-03". Hey DeadlyFreeze, I saw that in the tutorial about turntables and they said I had to go either in the properties of the light or the interp actor to make it accept dynamic lighting. I did it on both. ...Could it just be the negative energies I'm emitting lately? Thanks for the quick…
old reel tape server combining these two reference shots, sadly i couldnt find any high resolutions shots of this....if anyone does I would gladly take em ;D http://www.losethattyre.co.uk/wp-content/uploads/2008/09/computers-and-tape-reels-old4.jpg…
That looks great dude, and he'll probably start looking alot more like the gman once you get his hair in there to lengthen out his head shape Also, for some reason your scene composition reminded me of the promotional art for Magicka: Vietnam :)…
Kotaku article about difficulty and new game mechanic. http://kotaku.com/#!5781915/you-are-going-to-be-responsible-for-making-dark-souls-even-harder Here is a page from the article. I will remove the link if this breaks the Polycount rules. I cannot find any such rules.…
@iconoplast, I just tried Decimating whilst Process Explorer was open. Nothing showed up on the interrupts. It said ZBrush was only using .03 processing power too... That can't be right. EDIT: @$!nz, I just tried the OBJ exporting/importing thing. Didn't work. I'm guessing this is more of a hardware issue that tricks like…
Some examples of both cubemap reflection and cubemap diffuse. http://zellersamuel.wordpress.com/2010/03/06/cubemaps/ Diffuse cube lighting is basically a quick hack to get soft ambient-style lighting, but it's very static, you need a new cubemap when your character goes inside for example. UDK now has better more-accurate…
http://www.computerandvideogames.com/article.php?id=237826&site=pcg Actually thanks to the cool guys at PCGamer, you could actually get your hands on this awesome super-wide poster! Also there's a new dev diary! http://bethblog.com/index.php/2010/03/04/brink-developer-diary-3-ed-stern/ It contains concept art like this:
Finally finished these studies. I also decided to try making a load of material spheres and a short tutorial on rendering armour and understanding light/shadows over on my blog. If you're interested you can find it here: http://samsantala.blogspot.fi/2017/03/armour-studies-material-spheres.html