Just as an update to my earlier post, it turns out the "Unity" option in Handplane gives a synced result for Skyrim. So, if you want clean normals, do that.
Big thanks for the feedback guys. I've touched up the high res and made an earnest pass at the materials. Render done in Unity 5. Thanks for taking a look!
When this says "in engine" it's referring to PS4 own engine? UDK/CryEngine/Unity should be able to archive similar results? https://www.youtube.com/watch?v=2FK8dgzW0o8
You already asked this question in your other thread. Did you try their suggestions? http://polycount.com/discussion/178139/continual-audio-between-scenes-in-unity
There are settings on the model in the Inspector that determine how Unity names the materials and how it searches for them. I think it's also possible to tell it not to import any materials at all.
Finished up the Snake Druid for Forced:Eternal Arenas :) [SKETCHFAB]167ecefd50b24dbdb25047907e4e2bd9[/SKETCHFAB] In game (unity) https://www.artstation.com/artwork/forced-eternal-arenas-enemy artstation link