Yeah you could def put those planks in the normal map. As for AO, i've heard people tell me that nothing can be overlapping, including geometry? dunno if you tried that yet or not.
Yeah, I don't really get why body armour is included in the list. It's not like you can choose different types. I guess they just want people to use it less in general.
Here's some more bits I've made for this level. It's a set of vine covered stone pillars and trims including some broken sections. I may rework the sunburst motif on the crosspiece later...
Best use of polys evah. First model ever, from Mar '99. Sitting at 866 tris (polychop modifier on top not included) And I still texture nothing because I rule.
Ferg, Slum, Quokimbo __ Thanks for the supports. Hello I got the parts done, including all the big and little houses, and next I gonna start UV wrapping and texture them. Enjoy.
http://www.google.com/ But technically MoP it looks like his homework includes research and he's just using polycount to dig up his information -- it's not exactly wrong, just lazy and a little shifty.
ctrlZ could you provide an OBJ that includes the low and high poly? I'm curious to see if it's a Max version specific thing. I tried previewing it in the Unreal Engine and it STILL happens, by the way.
Actually, I was the pervert in this situation, haha.... Mmmmm... porn.... but on a serious note, why did you include the vagina in it? It seems a bit overkill, considering you will never see it (unless it is for porn :-p)
the most important things to think about when retopo is to consider how the character will deform, how you are going to texture your model including seam placement, you tri budget, silhouette.
SUPER It's actually a quite competent freeware encoder capable of most common formats and codecs, including WMV and MOV. There's an abundance of AVI-tools out there, WMV- and QT-tools are not as common in my experience.