I really like the shape language you have going on in the shoulder and the helmet. The two things I'm not really sold on yet are the weapon - it seems to belong to another set because it seems to stand apart from the other items in terms of shape language. The other thing would be the back of the helmet, check out in the…
MDGM: Thanks! No tutorial just tried to look at work ppl had done and made them from that. Jessica Dinh: Hehe well, the grass is not my favorite part, as you say it looks weird, but thanks for the kind words on the rest. Maybe i will update the grass ^^ Ehsan Gamer: Thanks! Goeddy: Ya for production that would prob be the…
Hey Mister Moore_tyler, You sure did spend a lot of time on these machines. Lots of details, that's good. The first model (The Gleaner) doesn't seem quite coherent from a texturing standpoint. There's dirt on the tires but almost nowhere else except on some low parts. And that dirt feels a bit flat. I think it's just color…
That levels adjustment just blows out the image. I'd focus more on adding one or two extra lights to the scene to achieve a focal point. Figure out where that is, which is probably the fireplace. You should think about adding another element to that area to make it more interesting and bring some sense into this scene. A…
hey I remember you :D sounds like you have been through the mill a fair bit, glad that you appear to be on the other side of it now though. the only real adversity in my life is money...I have had to leave two jobs that I loved because of it, but somehow I always land the great gigs that pay fuck all....struggle along for…
That's pretty much what happens with new artists anyhow. Our work sucks even if we solve the technical end of things. Mine certainly did. I think artists need to strive for good looking results, from the start. It gives purpose, and a sense of accomplishment, if at the end of the process (and even in the middle) you can…
Needing to resurrect my old thread here with a new question, though still working on getting a shoulder right. I've had to take a bit of a hiatus, so I've not be at it this whole time, but in any event... I may very well be being overly perfectionist (trying to get as wide a range out of a rather low-poly shoulder as…
compliments on the texture for the green part of the bin. yove captured the surface imperfections nicely. there are two issues I have with it though. I am finding the black plastic bag too shiny and reflective. these bags get crumpled up which causes very diffuse reflections. try to make it a lot more subtle. the second is…
Game has been mind blowingly amazing. The airplane sequence was right up there with the hotel collapsing experience from the second game and is burned in my brain as one of the coolest moments in gaming history. BUT i do have two complaints and I feel like they valid. I always play on hard but..The enemies.. are WAY TOO…
I just learned this the other day, but when you RELEASE a button it counts as an input as well, so try doing some of your moves with release presses too if you're doing two attacks with the same button in a row.. it seems necessary for some combos. for example: ryu has one i did last night that i thought was impossible: it…