hey guys, thanks for the comments. For the Limbs, I modeled the bones, muscles and outer shell. I might make it slightly transparent in the end so we can see the inside. Main reason I did all is just to have fun :) ( and also maybe do various shots with and without some of the elements) Jaw had a slight prognathism as said…
LRoy and Sukotto, thanks for the feedback, I'm going to try out both of your suggestions tonight! :) I may also scale down his arms. I wanted to make them imposing and powerful but now that I've read what little info there is about this hero I imagine him to be more of an elemental damage type rather then brute force…
Thanks for the feedback guys. I moved some things around and worked with the lighting a bit more adding some lights here and there. I also added a few elements such as the hanging vines and I decided that the rocks behind the structure were kind of obscuring its shape so I decided to move them over to give a better…
If the indicators were instantly changed from a script job, you shouldn't have to refresh the UI, almost all UI elements have a -visible flag that you can set True or False in edit mode for the command. That flag is also one of the better ways to implement search, loop through everything in the list, do some string…
This is the first Environment Sketch for "Restaurant Prison!", a personal project of mine. It's based off my experiences from when I went cruising to Alaska. The feeling I wanted to get across what that the town is very cloudy, cold, and gray, yet connected to nature. The three main elements I wanted to stand out are: 1.…
Good question from @kohg. One approach could be subtle corner quoin stones, and maybe some other verticals in the cladding at desired locations. You could probably use the material you've already made, and upsize and readjust the position for a corner element... There's already a blending of a few architectural things…
@Eric Chadwick I hear you, mate. :) I rarely use edit poly mods for that very reason. I will use them if I won't be messing with vert counts below, otherwise if I really need to go down the stack to change the mesh at the base level I'll always be using an editable poly. The edit poly mod was more for adding variation…
Thanks for your comment. I'm happy that you like my work :smile: Actually, after some feedback from DiNusty's empire discord I decided to build small scene around this radio. Also, I will change slightly base radio prop, with lower poly count and different antenna, it will become more polished. So here are some WIP…
Depth cues is really the most obvious answer. Repeating elements receding into the distance or converging parallel lines (like tall buildings), putting clouds between your flying object and the floor is another example. Also cast shadows from the object in the sky onto the floor. If this is just pre-viz for a game with a…
This is what I have so far for the beast. Still need to figure out the saddle, at the moment that's just placeholder sketch. The saddle will have to look like its painful for the beast, but no pain no gain right? :P The saddle will also have to incorporate some elements regarding weapons and explosives. Once I get the…