If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Glad to see another one trying to achieve this shading.:D I'm also going to try a shot at Unity since it's way more straightforward for shading like this.
Sorry, but coundlt find that. Is this what you mean? I want to export the UV's in that proportion so I can use it in Unity without stretching all the texture.
[ame=" https://www.youtube.com/watch?v=TigUWwZbq8w&feature=autoplay&list=PLFFE1DE5AF49B6DBF&lf=results_main&playnext=5"]Inade - The veil of eternal Unity - YouTube[/ame]
This is a simple view of all of the 3d assets revolving under real time lighting in the Unity Game Engine. http://www.youtube.com/watch?v=0KsrmocoF6g&feature=youtu.be
Hey Lucpus, the presentation will be rendered images. Either in Marmoset Toolbag, Unity, Unreal Engine and so on. You can also upload it to Marmoset Viewer or sketchfab. Cheers!
Update on the hero character in a Unity project my buddy Danielle & I are working on. Trying to take an old game of ours and uprez it for more current gen specs.