Thanks Lankus! I'm glad you like it, it's nice to have some fresh eyes have a look at it and give their input :) Here's an update with the background mountain updated. Sculpted a height map and then took it into world machine for further adjustments. I think i need to edit the initial highmap to get rid of the U shape…
I like the character as it feels and looks like a solid model. With that said the animations I feel don't work as well. It might be because we are viewing the animations isolated and not chained together. I would suggest showing the animations flowing together after the initial isolated animations so we can see what the…
Trim Dynamic can get that effect. Keep in mind that most of the planar and trim brushes in Zbrush work off of the initial normal you start drawing from so you want to find a good angle that already exists in the slope and use that as the starting point. Try Trim Smooth border. It's not loaded by default so you have to…
I should have used more time on the eyes. This was one of the more difficult elements. The texture is not projected more I have used samples from the photo-reference. Thanks for the advice with projecting the eyes/eyebrows onto the mesh. This was something that I did not pursue further in the initial fases. EDIT: Oh, btw…
I tried 901 trial on linux and it was a painful experience for me. Multiple crashes in short time span, bad viewport performance especially new advanced pbr mode, no AA whatsoever. tried it on amd card with both proprietary and xorg drivers. maybe it was my OS setup or overall instability of freshly released 901. I heard…
first blockout done. I think the scale is pretty close but definitely needs improvement. A big problem is the default Arch Vis Character from UE4 kind of sucks. I hate the FOV. I think initially I will just rely on cameras and sequencer, so setting up a few camera to test for scale. Overall I think all dimensions could be…
Initially, Heatmap looks to me like they're adjusting , what max would call, "envelopes". Envelopes are used to set the radius of the bones influence on the surrounding mesh. That's all. -Look up 3dsmax, Envelopes for more documentation. Skin or die is only a tool that helps you fine-tune the weighting on your mesh. The…
This is something that I am working on at the moment, I want to improve my initial ideation phase so I decided to do some work with silhouettes. I intended these to be necromancers of some sort and I took the ones I liked the most, created a sketch for them and then I also took the one I liked from that and made some…
Be the wood grain. After I laid down my initial semi-random squiggles, it helped me to focus a bit more and continually think about each stroke, how it adds to the form. It also really helps me to look at a lot of reference before I start painting, to fill my brain, so I really get a good feeling for the structure of the…
What quality bar were you trying to hit? Any existing rendering target examples? My initial read is admittedly that both assets read a little below decent, not amazing. The crown looks far from finished, but I would forgive the look if it was meant for last-gen Runescape. The floor tile looks serviceable, but there's…