Or you can check out the new directional normal maps in the 3.5rc1 beta release. Public on the unity site. ahhh, forgot these are pro only for now at least.
Currently working on a small personal project: The focus is trying to create a low poly character that I can put in the Unity game engine later on. comments are apprechiated. (:
In unity, did you set your normal mp to actually be a normal map instead of a standard texture? If not there's a 'fix now' button in the material to make this super quick
Morpher might toss it out, since it's a really old modifier. I'm pretty sure there's a way to load morph targets directly in Unity, bypassing Morpher entirely.
I finally finished the in game blockouts. It took a lot more time then anticipated to get the composition and lighting I wanted. These are done in Unity 4.6 with Marmoset Skyshop.
make assets that everyone wants but isn't as "glamorous" to make - which is typically environment art & props. Michael O is the king of Unity environment assets in my opinion.
Still available for work. You can check my portfolio here: https://www.artstation.com/klawd This is a scene I made for a client. The engine is UNITY and it is optimized for VR:
UDK supports android and there is unity engine which has vertex painting too but not im not sure if android supports vertex painting. http://www.unrealengine.com/en/platforms/
Hey Ryan, funnily enough I was actually looking at Unity the other day for presenting work, etc. I'll take a more detailed look at it this weekend, thanks!