Thanks, Allmighty_thunder and SSquir33! The first renders I did were Maya screenshots with a single point light. I don't think I'll show off models that way again since it really flattens everything. In this render, I increased the intensity of the specular channel on the bear. I also rendered it this time in the Marmoset…
Ooooooohhhhhh yaaaaaaa!!! Love your Tibbers in uniform :-) I think your sheets are high-res enough, you can see all the details you need. I guess they asked for HR to avoid judging on tiny 640/480 pictures. It's common sense and your 1800/1200 are big enough in my opinion. For your text in bubbles, I would go for a comic…
Thank you for the feedback Konras! Hope it's better now, clearly don't wanna lose this feeling. I gathered more references for the half-human/half-beast anatomy mix, especially shots of the lycans from "The Order 1886"
I don't think that is necessarily the case. No instead of one position open you have two, do you start knocking on office doors and asking who wants that job? There might even be some legal requirements for having to post open positions for the public to see and not giving preferential treatment to "insiders". If the guy…
Hey thanks for the comments! Basically going for a "been sitting in a back room of a bank or something since 1800s" kind of vibe. Probably should have spent a bit more time on it but got antsy about getting some models finished up. Isn't funny how mistakes (like the wrapped text on the base) seem to hide out until you…
Have been working very hard over the past few weeks on a UE4 environment that I've submitted for the Grads in Games Search For A Star 2018 competition based on a piece of concept art for Assassin's Creed Unity: http://farm8.staticflickr.com/7467/15618632590_89512d132e_o.png I spent about 5 weeks working on it and have to…
Jonas is correct. This was the BIGGEST thing that shocked me about working here. The big difference is that in the West, there is an abundance of people sharing info and getting better to do better at their job and personal skill. Regardless of the type of job. For the most this is across the board. We have our slack-offs…
This is a great start. I love this kind of work. We were just talking about toon-style fx yesterday at work (I'm an environment artist working on a mobile game). You should take a look at the fx in Gigantic. http://polycount.com/discussion/137269/gigantic/p1 Also, if this is for a 3D game you should think about how your fx…