I don't work in games anymore, it's more interactive story-telling with 3D in the vein of the things you see on three.js' showcase page ... while not my decision to make, it seems as stable as threeJS by all accounts - those two being the only serious players in the web3d market afaik.
Im also a unity guy, but i imagine that the process has to be similar, it seems like theres no real transparency or refraction happening, the bottles dont seem to interact with the light in the scene very well either they are way to bright compared to how dark the rest of the scene is. hope tha thelps
- Everett Wa (20 miles N or Seattle) - Owned a condo for 7 years, bought it before getting into the industry. - Lead Character Animator for Her Interactive. - Wife works a few hours on the weekends, daughter isn't bringing any $ into the house yet, something about child labor laws...
This really breaks my heart...the trailer and gameplay demo had me so amped. I have been dying to see a blade runner/heavy metal inspired sci fi game for a while. I loved the whole interaction with alien scumbags and chase mechanics they were going for.
How do you expect a programmer to act when you look at -them- with an attitude like that? I've had great interactions with programmers at my jobs and you just need to learn to communicate. Sure there are programmers who are hard to deal with but you bet there are artists who are the same way.
This makes me sad because of all the brands and distribution rights they still had from the GT Interactive inheritance (Blood anyone?), all went unused. I think i've only seen shovelware titles from the atati brand lately, kinda like repeating 1983 again :(
Keep collision simple, primative shapes. What type of fan is it, a table fan? Wall square fan? Just think about the size of the prop and how the player will interact with it, it sounds like a pretty generic prop, so one box might even do, again it depends on the silhouette.
Quite frankly while I'm super excited about it I'm pretty sure it will be dismissed. Someone must have noticed this effect before if it was real? Best explanation I've heard about why this is probably a dud is that the force is some magnetic interaction with the pendulum arm they use to suspend the device.
meh, not so good. its like an old school point and click adventure game, not much interaction going on. you click around and when you click on the right places you get these horrible cinematics. i wouldnt recommend it, the visual style is nice but there is just not enough going on.
i'd probs vote indy, but maybe you should add Bohemia Interactive to the list? Maybe "the army" too, i recently turned down a job offer from them because I didn't feel comfortable having to enlist as a rifleman if I was only making models for VBS2 :/