For the assembled environment, research and use some of the techniques used to hide the modular/tiling elements of the environment. Whether that's vertex blending on the ground textures, pools of dingy water, to larger scale grunge on the walls to hide the repeating brick. And as part of that, a lot environment leads are…
Make sure silhouette is defined enough (enough edges on round details so it doesn't look chunky and 'low-poly', but also isn't super dense, which looks like you've correctly done) and also make sure you've got the right amount of density spread across your elements. A tiny screw shouldn't have 32 edges placed on a larger…
Just a couple nit-picks: the metal in the reference looks a lot bluer than your current metals, and I think the seat fabric in the reference is actually black (or at least much darker than yours). You may want to consider pushing the differentiation between the blue metal and the white (plastic?) elements some more. For…
Wow! What a way to open a thread! It looks fantastic. One thing I would tweak though would be the lighting. I love that its moody and atmospheric but at some points its too diffuse. It almost washes out your shapes. Another thing to consider about the decor is, what do you want your influences to be? Your architectural…
that's some pretty high quality stuff... it feels a little busy, but it's very nice... The concept has better proportions IMO like the pipes could stand to be larger, and the metal vents as well... think you'll want more larger solid shapes in the background (walls) so that when you put the other elements in (pipes and…
I'm really liking that concept design of the right. It'd be cool if you could bring some more elements from that into your model. Right now your anatomy has a lot of problems. You need to grab yourself some good anatomical references. It's generally not that far off, but things you need to take a look at include: The shape…
Rather than work on individual elements one at a time try adjusting your approach slightly and block out the scene before doing too much else.. it helps get a sense of scale, position etc.. and avoids the 'white sheet of paper' syndrome when staring at the empty (box) scene. PS don't be scared to press "P" to view in…
[ figured it out bratha this is what i had to do Go to C:/Users/USERNAME/AppData/Local/Autodesk/3dsMaxDesign/(version)/ find a folder called ENU. Rename it, like ENU-OLD. Then start Max and see if that fixes anything also thanks for the rapid response. link to the post that had answer…
Thank you for the feedback! DiegoTeran - I know what you mean about how it should read as a costume not as a fat Annie. I think what I need to work on a bit more is her proportions as they are a bit too squat at the moment. I probably won't go with a baggy costume though. Thank you for the feedback. I'll be doing another…
I apologize if I came across as rude in any of my responses. I meant absolutely NO disrespect to anyone. I do respect the fact that people are trying to help me with my design. I'm thinking about dropping my current opening mechanism and implementing an electronic "Full-Couch" casket lid. Also, I've been looking at casket…