Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…
Hey Guys, Heres a collection of real time assets I have made during my time working in mobile games. For most images I have modeled, textured, and set up materials in Unity
Hi, We are looking for a VFX artist to create some smoke from a cannon fire to be used in Unity engine. Send us rates and portfolio at contact@seasoffortune.com and we go into more details then. Thank you
Mobile ready, highly detailed Assault Mech model with animations. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25929 -1816 tri -2048x2048 textures (Diffuse+Specular, Normal map)
Anyhow, I was doing some exporting for Unity and the map came out reversed. Snormals, Tangent and exporting for the green channel for my normal's setting. High Poly Low Poly Normal And this Shit Show.
Has anyone built a scene with close up grass in Unreal 4 ? Similar to the latest Fifa game or the volume grass plugin in unity. Is this something that could be coded with custom shaders ? Any ideas to the methods that they use ?
I have this cone shape thing, and i feel the shading is kind of wrong but im not sure what to do about it :/ then in unity the reflection looks strange: Do you guys have any suggestion ??
Figure I'll post my mad art ramblings here :poly121: There will be both 3D and 2D. You can find this little guy HERE He was done in Zbrush and Maya for the Unity 3d engine. More soon.
I made this game asset for my Patreon. This shot is from Unity. 1.1k triangles. Four 2K textures (albedo, occlusion, metallic and normal). Let me know what you think! model
Hi everyone i share my work for the first time on polycount forums so i hope you like it , it's a stylized game character just for practising. Created using Blender rendered on unity engine.