This game is excellent! It makes me think of lasers and mirrors, but with more interaction. This is honestly the only trajectory+power game I've enjoyed (besides worms of course). It's not too difficult, but that doesn't bother me, because it's quite fun trying out different things to hit stuff. Also the last level owned
Is that just in Canada? I would think in America, that would interfere with privacy laws. And dont give "if you don't they just wont hire you even if they say its not required". From what I understand, It would be illegal to even bring that up (if again illegal) such intrusive questions during a interview as it is.
Theres a lot of custom brushes used, but nothing was accomplished by brush alone, its a great first pass to make with the lazymouse on so I can trail them over the major forms, but then each was hand sculpted with the clay brush and alpha 28 to make them work with all the other forms they interact with.
what is the connection between legal and EULA though? is it 100% binding? mop: we're making a fish game, kind of a virtual pet aquarium except with a lot more depth than say catz and dogz.. the focus is on genetics and customising fish through breeding, and giving them simple sims like interactions
So I recreated this scene from Riven using Blender and UDK. You can download it HERE. Or watch the video playthroughHERE. It's a small scene, just the one room, but it has the same interactions as the actual game. All the button press and pieces move. (The hotspots can be kind of touchy, sometimes shifting your angle…
Ive been lurking since Polycount was a quake modding site back in the day. That changes today! Recently LightBox Interactive was shut down, so if anyone is in need of an environment artist, let me know! Theres more on my blog as well http://tottotart.blogspot.com Here are a few things I've done for Starhawk, more to come…
I've been on Polycount since it was primarily a quake mod site, yet I've not posted anything. Shame on me, thats going to change right now. Last week LightBox interactive was closed, so if anyone is in need of an environment artist please let me know! Please check out my blog also tottotart.blogspot.com more to come!
Surrogate Interactive is looking for volunteer modelers to help out with a publisher demo of our game Brutal. We're moving to the HL2 engine and need some people to re-design the current characters at a higher poly count. A look at what we were making with the Quake 3 engine: http://www.surrogateinteractive.com/Media/ If…
The ESA has launched a new intiative to organize adult gamers in the United States of America to defend their rights to buy and play the games they want to play without government interference. If you're an adult citizen of the USA, consider registering with the organization. Time to stop the snowballing anti-game…
I don't work in games anymore, it's more interactive story-telling with 3D in the vein of the things you see on three.js' showcase page ... while not my decision to make, it seems as stable as threeJS by all accounts - those two being the only serious players in the web3d market afaik.