Digital Tutors is perfect if you have absolutely no experience with certain pieces of software. IIRC Digital Tutors has an insane arsenal of tutorials for Photoshop and 3DSMax. Gnomon is also quite a bit more pricey than other tutorial sites, but I've heard the quality of the tutorials are outstanding. However, I've heard…
Thank you for taking the time to reply! For the anatomy, looking at it now i can see i need to do a lot more to it. The top of the quads are extremely block like. I did try to take care with the muscles during the base mesh, but ended up not defining them enough during the sculpt. I'm also no longer a fan of the original…
You will probably want to read up on the layer manager in the maxscript help files. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/index.html?url=files/GUID-78B79975-7BA5-4A03-8FEF-27E78D14B575.htm,topicNumber=d30e259872 You will need to define the layer probably with "getLayerFromName" and then use ".addnode" to…
when i had to switch to maya i had the same problem. only the NEX plugin came close to the tools i loved from 3dsmax. on the other hand, maya has all the tools you need and much more. if you stick working with the dropdown menus or shelves, you will never get a decent workflow. i just can advise you like bugo, learn using…
This has come up a few times and it normally gets shot down for a few reasons. 1) It fractures and segregates the forums. A max user might actually have an answer to the persons maya problem but their paths don't ever cross. 3) There are a lot of problems that are similar in other packages and how you fix it in one might…
[ame=" https://www.youtube.com/watch?v=yeczjVAqznM"]Cage Creation - Baking 3dsmax and Xnormal - YouTube[/ame] tried this with your meshes with no solution, this is one weird thing. FIXED. B Re-do your UVW, it's a mess. When i loaded up your UVW in Roadkill, i noticed that alot of edges where not connected creating the…
Tell them you want to match mesh tangent generation in your engine to whatever tool you guys bake with. You also need to make sure your engine is creating normals the same way as your baking app and that the tangents are interpolated across a triangle using the same method. Edit: Actually, what engine are you guys using?…
Ok guys,now I seriously need help to understand what's going on :shifty: People says that we should activate Gamma&LUT correction inside max,I read about it,I don't have understand it but fine,I had it activated. Now,I wasted quite some time yesterday trying to understand why my normal weren't showing properly in 3dsmax…
Looking pretty cool so far. - It seems a bit wide. It might be helpful to block in the entire proportions in low poly form before jumping into the details. - There is one more grill vent on your model than on the ref. They also all fit within the width of the hood grill. - The sling loops on the hood seem kind of flat and…