The best book for learning UnrealScript is definitely the one by Rachel aka AngelMapper: http://www.amazon.com/Unreal-Development-Game-Programming-UnrealScript/dp/1849691924
convert your dominantDirectionalLight a dominantDirectionLightMoveable and hook it up to the "Target" of the Set Actor Location node. Uncheck "set location" in the Set Actor Location node properties. Crude, but tested and works. When the level loads it'll add a value of 100 to a float variable. That variable is then fed…
Hello, Thanks for the comments guys! Did low poly/UV/bake, the bake still needs some cleaning up and proportions might need to be tweaked. 18.5k~ tri Next up textures.
Great work! Just some stuff to think about. Animating quads is murder. I love the cat rig procedural walks for animals and especially insects. The walk steps are too small giving an aged impression rather than a slow one. When we smile our cheeks puff out some. Try not to do cam cuts over 180 degrees so as not to loose the…
I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.
Second what "Another Caveman" said, hit them up and see whats happening. https://www.gamedevmap.com/ Also keep an eye on this thread - http://polycount.com/discussion/182295/internship-thread-apprenticeship-thread-for-students-or-juniors-summer-or-year-long-please-post/p1?new=1 Good luck :)