I would heavily put on what Maya is becoming, is more Animation standard to the games industry. If you are an animator. For all other things said, I can say more and more character artists are using Maya as a primary package these days than studio max. But will any get phased out like anyone else has commented so far? No,…
-No, not all studio jobs require rigging. Most AAA wont require it. It's always good to know, but you should focus on getting good at animation first, before you divide your time with rigging as well. Smaller indie studios will most likely ask you to rig your own things. -you should have a good relationship with every…
The last console generation, lighting for the most part was limited to Blinn/Phong, with great hacky lengths gone for faking GI. PBR is a bit "buzz-wordy" in games. I can't speak for every studio, but from what I've seen most game studios aren't using a true PBR model, rather opting for using a very hacky one to try and…
Thanks guys! :D . Yeah i know i am really fortunate, the industry here is hurting. Hell even today i heard that krome has just let 50 go from the local studio, and more from the other 2 studios down south. Halfbrick is a cool studio to work at. Every second friday the company breaks off into small groups and works on small…
(Obvious Infomercial Voice) And isn't Torque X specifically designed to work in tandem with XNA Game Studio Express? (announcer) That's right! In fact, Garage games has designed Torque X to be cross-platform compatible with Windows and the XBox 360. Games built with Torque X can be compiled for both platforms without messy…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
I'd say look for internship programs sponsored by the government (or other organized programs) to work for a company for a few months. When you find one, start presenting that oportunity to studios. Everyone wants free employees. If you're not an ***hole and you take this seriously, they might keep you after the…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a CG Supervisor to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Helixe specializes in game development for the handheld Nintendo DS and other Nintendo gaming platforms. The studio is a wholly-owned division of THQ, the best-selling 2nd-party game publisher for Nintendo handhelds. Helixe's 37 employees work in a creative environment more common to small and autonomous studios, while…
Lead 3D Environment Artist Studio Profile: Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios. In its first 8 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies…