remakes are definately quite not legal :) , spicing up the old game with new graphics cannot be stopped though, and there's quite some room to do so: a character in the original was mostly optimized down heavily to one single 128x256 texture, the artificial limitation is at 256x256 textures, but you can use as many…
Hey man great project to work on, I was a fan of the show sad it didnt make it. I'm actually working on the sgu console been on and off for a while with it. Are you only doing low poly modeling for this scene because there are alot of structures that would benefit from some baked normal maps. Your off to a good start Ill…
i like your sci-fi architecture :) Reminds me somehow of 80ies -early 90ies sci-fi... I guess u need to place some pillars under the large done (referring to 3rd image, with pillars' hall), otherwise it is kinda hanging in the empty. Also probably u'll need to break the monotonous metal texture for large metal objects like…
Hey guys, Took aaaaaages, but finally I've baked the high poly to the low mesh. Here's a few marmoset pics (just the normal map atm). There's still a lot of errors that need fixing, and I still need to add the ammo belts (baked those separately). Currently at just over 80k tris. Just working on the ID map for quixel atm…
Thanks a lot for the advice, I've redone the whole hilt and i got the poly's from 1540 to 808 there is probably more i could do but i'm comfortable with this number now here's a picture of before and after for the hilt
I have got the M11x Alienware notebook, which cost around £800. From owning it I wouldn't say that it's ridiculously priced as it's an amazing laptop. It's running 3ds max with a 16 million triangle model pretty smooth. I would recommend it, and recommend just save up for one.
Yeah, it's hard to say really. On a 400 tri model you can almost count them on screen and tell if it's 400 or 800. Seeing as how he said faces and the majority of the model is quads I just assumed it was quads. Either way my point still stands, even at 9000 tris I don't think it can be considered 'low poly'
To bring this thread up-to-date, I've finished the Guard tower asset. The latest images are here: http://s209.photobucket.com/albums/bb134/EvilViking13/CryEngine/Lab%20X16/guardtower1/ And now the new stuff: Lab X2: Time of Day Test 1 Hey folks, I've managed to get a bit of work done on my map's TOD. I'm working on…