How do you reimport the corrected color map into substance painter from PS? Can you only do it by including the corrected color ID in the extra map import dialog at the begining of a project?
I think you can create custom blogs on "Confluence". I think a fair few companies (including us) use this for storing game and asset information. http://www.atlassian.com/software/confluence/overview
Best to include your software in the title, so people who know it best can help you. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
I still like MW 2 over blackops, it was just a "tighter" game. I am actually looking forward to MW 2, it should be fun. Hopefully they include more Co-op missions :)
polished more on same here need to extend end little more to include idle with weapon i guess it will add more value secondary yet to be done https://syncsketch.com/sketch/0a4b5ed5ca99/#306993
bonus points! would love to see pics of the rig, including joints! (hey, the modlers want wires and texture sheets!:poly142:) love the hair, not something you see everyday on a character!:poly136::thumbup:
It could be? File nodes have a color space setting, so if you're authoring textures in Linear but not setting that in Maya, this could happen. Can you show a picture of the render, including attributes on one of the materials?
I'm interested in seeing how the design on the flat surface looks after being folded. I can include some pictures if that helps. I'm looking for some pointers or a tutorial for this if you know of any.
Agreed. I am hoping for a checkbox when saving to include the models and textures into the Marmoset file itself at the cost of filesize and the models and textures not auto updating if the files are moved. (Sorry about the bad wording of this)
@blot12345 ... that's awesome! I'll be using that. Since you included the maya logo, though, it makes me think it would be even cooler with all of Autodesk's icons or other general game art related stuff.