Because as mentioned, there was also the PC-generation that was dominant before the console-generation hit big. But at the same time we got even more games that focus on being hardcore such as the souls series and monster hunter, and we have games that drive storytelling in ways that old games never even attempted like the…
That's no problem at all :smile: I finished the script. I decided not to start from scratch, but in stead, combine the scripts. I will just quickly explain the new features available when using Layer Comps: You can set 4 option values in the configuration screen. These are the suffixes of the layer comp names. This can be…
Here's a script I wrote that'll do what you're asking. It only works in Editable poly mode (never got around to adding Edit_Poly modifier support), but maybe it'll work for you're purposes: --ASSUMED: in editable poly mode, with one or more borders selected. Edit_Poly modifiers not supported.allEdjs =…
Thanks a lot! No problems! I think I got it, just need some adjustments. You can check the nodes if you want, inside the shadowmap group of the traditional game shader in the version of this post. ALPHA 006 RELEASE Changelog: -Added PCF shadow method (selectable in the new dropdown menu in the settings): This is a…
Much better already, the idea is really getting across. The only real thing I'm unsure of is the door at the entry of the room. It's really difficult to see what's going on in the concept. It could be shut or it could be open; there's some vivid blooming light coming from the left. I'd figure out what you want to try…
Question 1 - I'm not a programmer either, but from what I've gathered ^2 textures are going to be used one way or another; making them ^2 before runtime will let you optimize the texture at the size it'll be used, and hopefully pack things more intelligently (IE, no wasted space). So while it won't make things faster,…
So this is kind of tricky but I got it working with Unreal and should work with other games. You are totally on the right path, but there are quite a few little steps you have to take since the rig isn't really meant to work with games, there are a bunch of end joints you don't need and cause issues in engines, and yes you…
Thanks for the compliments guys! Messed with the low poly a little bit more...found a few hidden bits from the high poly hiding in the mesh. After removing those and optimizing a little bit I dropped 5k tris. Also added another couple loops to the gas tank to round out the silhouette...it was noticeably faceted in "first…
Blender's UV tools improve drastically with each iteration. The LSCM feature that was added reduced the time necessary to unwrap a model drastically. What was previously an arduous and mind-numbing process became simple and quick. The most recent version includes a "Live LSCM unwrap" feature that lets you tweak the…
Some observation from my school of hard knocks. The overall UV mapping is good however based on the model the mapping of the torso is not symmetrical. The left side is not the same as the right. Although it is not always required to have apposing sides to be identical, if the model does not call for it, in this case you…