Okie dokie, here's another screenshot in UE4. Thanks Pedro for the UV suggestions, now I'm using a 2048x1024 instead of 2048^2 Here's the normal map bake. Still needs some work on the cage but I'm happy with the initial results (after spending a while trying to get it to work). funnily enough, the front part of the rail is…
Initial normal map bake. 1024x1024. I'm pleased with the amount of detail captured so I'll spend the rest of the day cleaning it. I'm thinking of baking the belts straight into the pants; I'll see how that looks later. There are some weird artifacts down the center of my model and I'm assuming it has something to do with…
Thanks for the feedback guys :) Dex, I agree there are places it could be reduced but yeah, would rather get it done than sit and remake low poly pieces :) Ghaz - Ha I promise I didn't, that would have been very cheeky. And to be fair you did think my high poly was the bake initially, you put me under pressure to have a…
So when using a zsphere ( with the initial size of 2 as a base (which will be the head) and block out the rest of the body, the size of the whole mesh (in this case head + rest of body) will simply be bigger than 2. This means simply i can append a zspheres with size of 2 and resize my model until the head is about the…
Here we have an initial stab at his run cycle. Goal is to make him look a bit uncomfortable with the exertion - he'd rather be reading! Realizing that his hat is obscuring a lot in the 3/4 view... I want it to blow off his head a bit, but might need to reconsider some of this to make sure he isn't just all hat. Feedback…
Thanks everyone! @Elithenia Thank you. :) That's a good call out. Still working my way through the face. I'll keep that in mind as I work @lotet i'll explore that soon, thanks for the feedback! @JLeeD Thanks! I did the initial blockout in zbrush, just so I could play with the design. Then I went back to Maya to retopo and…
Update! Jan 4 _____ It's been a few busy months, so I have only been able to work on this every once in a while, but hopefully I'll have it finished in a few days. I changed the composition and initial values a bit so that Aurelion wouldn't be blending in with the background as much, rather than having the focus be…
Think about ur shape holistically, volumetrically. - Put an initial layer that excludes the drop shadows (=background color) - Put a 2nd layer on the planes that face the light source (radial forms get a bit more gradient) - Add core shadows - Add highlights If u'r unable to perceive the drawing as volumes and forms, get…
Because he wanted a character with an appealing face, I decided to start from there rather than design everything at once. I drew up a couple different faces initially, then used his critiques to explore a few more concepts until we found something that he liked. We ended up going with face #1 in the second image. Next up…
1) Use IMGUR to post images INTO the thread instead of a link to the image, named from the Windows Snipping tool. 2) Use Zbrush to capture the whole document window in the Document window. Your image is supeer low res. 3) What are you using for ana anatomy reference? Your anatomy is off at an initial read, but I can't tell…