I was skeptical of the new padding at first, but the new font you are using works so much better! I took a look at the code using "inspect element" and I think you are going to have to go deeper than CSS, I think you are going to have to change some javascript too since the "new" tag is HTML that is being added and…
hi - perhaps that was a bad example- i know what you mean. Ill probably just be painting the wheel. But other elements like jerry can would need to be dented etc. Its my understanding that I would paint and sculpt in mudbox and then reexport the high poly back out to maya from where I would bake to the low poly mesh? (that…
In newer versions of max, there is a "point to point edge select" option and with it you can use it to quickly cut in seams on the model and then use relax to quickly relax the whole thing. It's like a quick version of pelt mapping.* Planar map the whole object like Haftoof suggested. * In edge mode turn on "point to point…
It may be worth investigating if you can push a little bit more darker values near the extreme creases(you know, the places that we usually bake AO maps for). Right now the image looks a little over-exposed, and there's a couple of places where the elements look a bit pasted together, floating, and my instinct would be to…
But which scratches you mean? The random/generic ones are for the stickers (intended to be glossy), which catch them really easily. I tried to place the other scratches logicaly though, so I'm quite confused which elements you can mean now. Also I don't think that sharpening will help in any way - because the object…
They totally screwed up the issues competition by offering up really strangely slowed down (and consequently detuned ) stems. Some people couldn't figure out how to re-tune them, so there are a bunch of mixes that would be totally win, except all the vocals and original elements included are a semi-tone flat in pitch lol.…
@Shyralon good call. Yea I think that got a little too dark. Here's a new pass. I tried to brighten up the lantern more to bring your eye down into the playspace more than getting distracted by the sky. The game is about an old mercentary knight and his spirit companion trying to hunt down their partner who betrayed them…
Whoa, thanks for the feedback guys! Made some topology updates over lunch. The handles are now 8 sides instead of the original 12. @Snader & PixelB, thanks for those insights! I've chopped down the smaller bolts, and I've made the plating separate elements from the main shield. Do you think the arrow shaft looks better…
I agre with PatrickL on this subject. Wow for a guy who claims he's good at graphic design and calls himself an artist his webpage really is horrible. It seems quite clear that he has just taken others artworks and plastered GUI-elements on them which probably are stolen as well. I don't really know how to expose the guy…
The Bricks were modeled and assembled in XSI then sculpted in zbrush for final shaping and detailing. I've treid extruding in zbrush from an alpha or using the Model Tile function in zbrush and just painting in the bricks. Both work farily well in terms of speed. However, It was Extremely helpful to following Kevin…