It's really hard for my eyes to believe this is 3D, like others said, it looks like a painting. I would love to see a rendered walk-through if at all possible. It reminds me of a fairy tale, or something that belongs in The Witcher. Can you go into some detail about how you did the hanging moss? I tried that with a recent…
Animal Crossing and Cooking Mama. I haven't played either in a long, long time, but I was hooked on both for months at a time. I spend so much time playing "hardcore" games that these silly little multi-taskers are a nice change of pace. Those and Robot Unicorn…
Basically the terrain and unique pieces like the NPP and such are modeled then grouped in Maya and exported as one mesh. Things like the train carts and other objects that are instanced through the level are there own separate objects that can be imported as props. Theres load of games that are completly modeled in a 3d…
Modulation blending can help you add contrast, basically using a heightmap to blend textures together. http://wiki.polycount.com/wiki/MultiTexture I have some examples over here from when I was developing in Unity. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 You can also get really fancy with this…
McGreed - coming from Max, this is what I followed : Introduction to Blender for Zbrush artists : https://gumroad.com/masterxeon1001 Maya-style navigation in Blender without conflicts (I had been using Max with DRaster Switcher for years therefore Maya-style navigation is what I needed): [ame]…
Well, hi people! this is my first post here! I'm have some questions about the poly size used this days in games such as "Skyrim" and "The Witcher 2" for exemple. whats the average triangulations in complexe scenes? and thinking about all the environment together, what about the textures and effects(fog, particles and…
I think they are simply blending together multiple tiled textures, this is a fairly common setup with vertex painting. Clean brick wall. Mossy wall. Cracks. etc. Each is a tiled texture. Another setup, this allows 16 textures to be blended by using only one of the three color channels (green) within a single set of vertex…
Hey Nordhal154 will you post your progress here? I would love to see how you work that giant wall out. I have been examining large rock structures from the Witcher 2. They have some big formations that look good from far and close....hard to tell if they are doing unique sculpted meshes or using tiling textures on basic…
This came out really awesome! Love the video of the scene as well. What you could do is make the scene a bit more contrasting, everything is now in the same color range and that makes the scene look quiet dull and flat. You can see in the first screenshot of the witcher that there is a lot more color in the scene, this…
Its (the saitek) nowhere near as nice as the 360 controller, but the neat thing is that you can swap the left analog stick and the d-pad so the layout is close to the 360's controls. My problem with the dual shock is how close the analogs are to the center, how twitchy they are and those horrid triggers. If I could hookup…