[ QUOTE ] the people doing the orders give the wrong ones. [/ QUOTE ] Be that as it may, the most powerful weapons pointed in the wrong direction still can't aquire the target. American military might is awesome, no one would deny that, but it's main purpose is the comfort factor it provides people like you, and the…
Thanks monster and St.Sabath. Eagerly waiting for UDK4 to get Physically based mats. As we work with students, keeping it free/affordable is also a +. Marmoset2 looks promising as well on that matter. Viewing in the target engine avoids least surprises in a production but while texturing in paint apps such a photoshop,…
ah but there's the thing. Libyan state telivision said they "targeted" residential areas. let's think about that for a second... state telivision, controlled by Gadaffi, said that residential areas were TARGETTED. yeah i don't think i need to continue with this, you're entitled to your opinion, but it comes a point when…
Write these ethics in your business plan. Bring it forth to a publisher (with the valid numbers from a reputable source) of target audience, and man hours spent on developing that feature, and what that financial gains will be due to the enlarged target base. Lets see if our bottom line driven industry, has an ethical…
Ah figured it out; Export lowest SubD level from ZBrush Unwrap in software of choice and save Back in ZBrush at lowest SubD of mesh (that was exported) click 'Morph Target > Store' Import new UV'd mesh while at lowest SubD level Click 'Morph Target > Switch' There may be an easier way but this worked for me!
This is basically what I was referring to. I'm at home on break without UDK or 3ds Max for the next week, but I'll try to explain it the best I can. First, you'll want to build your entire foliage mesh in 3ds Max, and have all your alpha plane placement finalized. Once you have that done, download this script called…
Less insulting to mothers, and more tongue-in-cheek wit is where something like this should go if you're actually serious about this. It also has to be a pretty damn good and probably minimalistic design (minimalistic, not bad) considering your target audience would be artists. I say minimalistic because your target…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
For reference, I found a workaround and the probable cause. When looking at the target of the IK, you can see it targets not the parent bone, which is what it says it does, but some amount of bones back up the chain. Found out this limit goes to 30 bones. Workaround consists of just chaining a whole bunch of IK's together.
another handy trick is to add a morph target at subd 1 before you divide. then subdivide a few times, slide back to subd 1 and hit the 'switch' button in the morph target rollout. Now when you step back up to higher divisions you'll see that the mesh has held the original form a little better.