Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
This is the UV shells laid out in 3 sets. The first 2 are the main body outside and inside. The last one is basically the outside sleeves that I'm having the trouble with. The normals for just the third set Low and high poly next to each other, they're almost 99% identical save for a few smell edges
We're still looking for VFX artists for this. Here are some more details of what we're going to need: Healer 1. Heal effect. Particles will follow her hands as she conjures her spell, then when she casts the spell effects will shoot out away from her and a column of particles will surround the target of the healing spell.…
Okay, as for the the shadow wave, I do understand what you mean about the shadow wave The weave effect (default) kind of like a breathe, it activates abruptly and then it fades to nothing slowly, (Like summoning). You added dynamic rune markings to the spell which it starts to indicate "channeling/cast time" [Like how…
Excited to enter my first game art contest. It was hard to choose a champ to work off of with so many awesome spell casters. Im going to Recreate 2 of Vladimirs spells.
There's a bit of a spelling mistake on the back there with "Environment" spelled as "Envrionment". :) Unless I'm missing a reference of some sort and I'm making a fool of myself, of course.