Matt actually raises a valid point, and i will probably end the event prematurely if that kind of thing continues. that said, part of the "charm" of the hangout is that it's kinda like a man cave thing where people can just say things without fear of feeling out of place. polycount as a community has a fixation with…
I'm still messing around with this scene. going to start throwing it in to unreal tonight. I've been continuing to mess with lighting and have been slowly gaining more control over the spec.. I plan on adding in a user console in the center of the room to give some scale to everything. I want to take some finished shots of…
Yeah I really don't think that will be the case. I think we're going to continue to see smaller and less expensive computers that are cheaper to build and cost less money, to compete with tablets and similar devices. For a lot of people these days owning a large desktop computer is simply overkill. There will continue to…
I think there's a decision to make whether we should continue waiting for Minto or try to reorganize the collaboration. It's quite obvious that this doesn't work. Minto hasn't been online for a month and regardless of if he's on vacation or not I think it would have been nice if he gave us a heads up. It's quite obvious…
Keyser, there are other football games, some of which feature NFL players if you are that crazy about it being an NFL game. What about 2K Sport's new one? And it is still 100% freemarket driven. The NFL saw people buying EA Sports games, made a partnership with them because of this. Now people continue to buy EA Sports…
I decided to continue banging on these textures. Started out by doing a litle research on how each map works out with each other. As well as finding a couple of texturing tutotirials. And kinda figure out wtf ive been doign wrong. Well, among other things i realized that my normals looked like shit. So i went back into xsi…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
The concept is “a desert girl” by the awesomely skilled Hou China https://www.artstation.com/artwork/LRLxgR Hi Guys! this is a wip of a character I have been slowly working on on my free time. I have spent a lot of time on the face but it’s still not where I want it to be. I will continue with the rest of the character…
This is probably not possible, but let us see if there are more fluent users of Data Transfer modifier here. Goal: transfer the custom normal from this continuous piece onto these 2 split pieces You might not see it but the difference is normals on split pieces are not smooth like the continuous piece: I have some…