@musashidan Thanks, yeah it's my own design. @floon Cheers mate. Well it's rendered using displacement maps, but the base geometry isn't too high. Substance Painter handled it fine. I just textured things separately to avoid the Painter files getting too large. For the cloth, some of the larger details were sculpted in,…
Why are people so opposed to modding the code for games but art-based mods or things made in an editor (first or third party) kosher? Though I do agree with what Eric says about the legality of it; disseminating proprietary info is a tricky one. I don't quite get Chimp's mention that it's disrespectful as a blanket…
For the two more general questions: Why are there so many color spaces? - Color spaces are 3d spaces described relatively to a reference space that encompasses all human color vision. These are usually either XYZ or LAB. Because all of the mixing and rendering is maths, each tiny variation in size of a given color space…
Started as a speedsculpt and decided to go into details. Used xyz textures as a base, forgot to use Layers etc but still happy with the result, learned a lot during this study) Thanks for the many feedbacks I got! Cheers! https://www.artstation.com/artwork/RYYKbD
Started as a speedsculpt and decided to go into details. Used xyz textures as a base, forgot to use Layers etc but still happy with the result, learned a lot during this study) Thanks for the many feedbacks I got! Cheers! https://www.artstation.com/artwork/RYYKbD
My crits would be (i make lists and i can be quite blunt so please don't take offense) * the materials, it is currently one big lump of metal shaped into a capsule. which is making the entire scene one big grey mass. It is a space capsule right? so people floating around would be bashing into stuff all the time, your…
@macoll Thanks! We will do our best! :) Small update again. I manage to finish the buggy. Our levels are pretty huge so its important to have transportation available. I already rigged it and its somehow driveable now but we need to make the VR controls next. Marmoset viewer file can be found…
Would be great to be able to position the camera with XYZ, there's more to Marmoset then just render pretty pictures. Would be great with xnormal synced normals! Support for a LUT function would be awesome as well!
OK. I used to have this issue all the time until I started using a cage. Here's the pipeline, although please bare with me as I'm a blender user. Triangulate your low poly if you haven't already and average the normals. Export this to bake to. Make a copy , keeping it in the same XYZ location. In blender I use a…
CHAPTER ONE: BASE TERRAIN BACKGROUND: I decided to take a look at the Spanish Topology Institute and it turns out that they have the whole country measured with a grid step of 5 meters! I decided take the file of the river where I went last holidays as a base terrain. These files are tipically cloud points (*.asc and…