My name is Timur Gimaltdinov and I make character design. I sculpt human, hard surface suits and creatures hi poly models, also familiar with retopologizing process and texturing. I'm working in Zbrush, Keyshot, Blender, Marmoset and Substance Painter. I can be contacted at gimtimur89@gmail.com
Your portfolio should be full of work of a similar kind to the job you want to do. If you want to work in film, Zbrush/keyshot/vray is probably fine. If you want to work in games, Toolbag or a game engine is the way to go.
Cityscape envrionment. Testing out new workflows and software. The city was built in 3D coat, and rendered in keyshot. The rest was photobashing and integration using Photoshop. Rootop structure photopack, and dramatic skies were used from Photobash.org texture packs.
Except for JordanN's information there is no difference really, unless it is production specific. I dont know how high poly goes in substance but a quick way would be ZBrush to Keyshot, dont worry about a low poly version if there is no animation involved.
My suspicion is that most of the older guys and gals here who WERE using it to do professional renderings moved onto Marmoset, Keyshot, or the existing game engines. The shader was awesome during it's time, but competition brewed up as the years went on.
@Ashervisalis It's totally possible to add more, I'm not sure whether I want this final piece as a real-time asset or pre-rendered. Kinda making it up as I go. Here's the latest renders in Keyshot, keeping to the 'marble bust' idea I have in my head.
Hi all, I made this guy a while ago but decided to give him a marmoset 2 and keyshot rework for my portfolio. I also added a little bit of detail, I hope you like the result. Let me know what you think. Thank you
I have been working on this small scene for a while i was looking for feedback on the feeling of the environment or if it need that extra to make it pop a little more or if i should just move in to texturing phase . all the renders are through keyshot and just standard mats . thanks for your time
Whoaaaa O o! So you mean, I can paint materials onto the highres itself, then I bake everything out to lowpoly ?? Can I render out the highpoly stuff itself ? In 3d-coat? In Keyshot ? Back into ZBrush ??
I started a quicker piece based on this concept by Hong SoonSang Currently just basic polypaint and Keyshot. Currently I'm working on a low poly version before I make a nice posed, high-poly version with good materials and lighting.