I've made it !!!! https://youtu.be/ahlDuofzwhA https://youtu.be/G8BH1eLz4IQ All I need to do was to make another constrains, but this time, a locked track constrain. Then i locked the Y axis, pointing X to an empty far away on the X axis. Victory! Soo happy! =] These are the links that helped me solve this rig.…
Try this : geometryConstraint -weight 1;normalConstraint -weight 1 -aimVector 0 1 0 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0; To use it, select an object you want to constrain to, then select your bolt. Then run the script. You should now be able to drag the bolt around with the middle part of the move…
Hey! Yeah that's a really valid point, I constrained the normals to point frontward because I had exactly the effect you are mentioning (exaggerated shading due to the normal of the mesh + normal map). Here is an early test example: top part being non constrained normals but it is still looking slightly over the top…
Got this done using bones, with the technique from this video: https://www.youtube.com/watch?v=CCGekumdLLU I'm very happy with it! However, and this is drifting slightly from the problem statement, this method uses blender's "bone constraints": which one set of bones is swiveling around the eyeball, that rotation being…
No point in rigging boobs that small and restrained. If they're bigger then you could put a flex modifier on them to get some jiggle, then attachment constrain a dummy to the nipple, then have a bone that connects to the spine look at constrained to point at the dummy. As the flex modifier does its thing the bone will…
you can bake the COG out to the root. create locator for all the world space controllers and set them all to children of single root locator. constrain the locators to the matching rig controllers, baked the animation to then locators. then constrain the root control Z to the root locator, and the controllers to the…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
It depends on the goals. If the main purpose is to learn and improve with the end product being a portfolio piece, time isn't the real constraint - it can take months or years to finish a project because part of it was to learn sculpting or grooming, or other core skills that themselves are adventures in their own right.…