Hey there, I would say the proportions are off anyway. You could shrink the bottom half of the model down quite a bit, maybe to 75% of the current size and then resize the feet up again. I can appreciate if you're going for a certain style , long legs etc. but you should use real life reference all the same. You should…
Thanks @CrazyMoon ! Yeah, Jonah's feedback is incredible :p I'm working on the cloth now. There's an ingenious method for making worn cloth here: http://www.zbrushcentral.com/showthread.php?177722-Torn-Cloth-Tutorial However I think I think it might be overkill for this game character, although I'm sure it would prove…
Hi everyone! My name is Oksana and I will try to catch up with the 'departing train' :# I always liked dudes in wide-brimmed hats, rag cloaks and steep cannons at the ready. I was inspired by such characters as Solomon Kane, Van Helsing, the Hunter from Bloodborne and the Demon Hunters from Diablo 3. I have been pursued…
Hi Enhirement - I really like your original in your portfolio. Although it doesn't strike me as a clock tower so I guess this is why you are revisiting it? I actually didn't notice the clock face until I read what it was so number 2 definitely communicates that better. Although when I think of a tower I think of more like…
thanks a lot for your really detailed replies guys! :D It is really helping me a lot hearing how you would tackle these things. Yes, It´s just meant to be a portfolio piece. I wasn't really sure whether I should combine everything because of the overhang of the cloak or even modeling the inside of it like Rufes mentioned.…
I`m actually thinking about re-unwrapping and reworking on the lowpoly. Since this model was made before I actually learned how to properly work with 3D, most of what can`t be seen of it is a total mess, including the UVs (specially the UVs). Thankfully substance allows you to save smart materials so I`ll just have to…
Day 4: Though I'm in my Easter holidays I managed to get some work in on the two. I started blocking in cloths from their concept art. So far I've steered away from adding any detail such as folds, I'll look at that later. Eerything's reasonably low-poly, so the file is easy to work on (even for my low-budget laptop which…
Spies aren't the answer to engies, demo's are. No one is up front with a spy or sees what they're doing. Spies often don't communicate what they're about to do or just run in alone whenever they get the chance. When a spy starts to do their thing, it triggers the entire other team to switch into killer bee mode and swarm…
I've been working on this environment off and on for the past couple weeks in what little spare time I have and now that I feel I have a solid direction to go in I wanted to post here for feedback and suggestions to further influence the designs. I'm making a sort of "first contact" environment. The character in the…
For my final project of my final year I decided to make a game level and a character to run around said level with. Honestly, I am now convinced I have taken on far too much but I am still giving it a good shot but I dont think Ill be hitting the standard I want as I just dont have the time. Anyway, the level and character…