Looks like D3 got a new game designer. Travis Day? Looks like he has a head on his shoulders. http://us.battle.net/d3/en/blog/8953696/developer-journal-itemization-update-3-5-2013
Interesting I guess folks missed some of my questions over the weekend relating to the tech as well. Here was the original thread but it fell off the map. http://www.polycount.com/forum/showthread.php?t=89650 Also just quoted it below """"""" Hello everyone, I did not see a thread yet talking about the final resulting…
This is a thread with a bunch of stories of how artists got into the industry, I think you'll enjoy reading it. http://polycount.com/discussion/89972/getting-into-the-game-industry-inspiration-of-a-different-kind/p1 The thing to take out of it and to answer your question, is that everyone's path to the industry is…
I was going to say a bunch of mean things until I read this: http://steparu.com/latest-news/897-black-desert-online-interview Fuuuuuck, 50 people worked on this only? On their own engine? For an open MMO game? Being real-time action based? With said art-style? AND DRAGONS?! I really bloody hope this game comes out ASAP and…
there is a good guide for it: http://steamcommunity.com/sharedfiles/filedetails/?id=149270397#89839 just go to the menu point "promotional image" on the right side. greetings
Lol, sounds like the station my carpool listens to on the way to work. 88.7 (89x), the new rock alternative or some shit like that. They have some crazy discussions on there as well.