20 sided cylinder cut off 1/412 sided cylinder cut off 1/4 Small manual tweak to get the shape close to the bigger cylinder 8 sided cylinder cut off 1/4 even with manual tweak the curved shape will not be as perfect as a cylinder with correct amount of segments.
Try running garbage collection in the script interpreter line prior to opening your scene file: https://help.autodesk.com/cloudhelp/2017/ENU/MAXScript-Help/files/GUID-CA7ABB4B-6CB6-47B7-903D-84D2F45D993D.htm If that happens to solve your issue then you can put the command into a startup…
Apologies it was 410 million. Got carried away with the hype 😄. It was the Hobbit that was 630 for the three films. https://www.google.com/amp/s/www.forbes.com/sites/csylt/2014/07/22/fourth-pirates-of-the-caribbean-is-most-expensive-movie-ever-with-costs-of-410-million/amp/
Yes, all of the edged being softened is probably why that part looks weird. Extreme low poly geometry + all edges soft = really nasty looking normals. That's not a problem if you are doing a hand-painted baked lighting king of thing. But the specular highlights are, well, highlighting all of the issues. And yah, put your…
Did you try searching?? I searched "unity help fbx material" and this was the fourth result. https://answers.unity.com/questions/41209/fbx-material-confusion.html
Okay, I did some digging after you mentioned the Kelvin temperature of moonlight as 4100K, eg.: which is pretty damn warm, and close to your original sccene colour. I came accross this thread: https://physics.stackexchange.com/questions/244922/why-does-moonlight-have-a-lower-color-temperature Which goes into more detail…
Yep. 3dsmax is pretty janky for projecting decals. There are some scripts that attempt to do it in different ways but it's all pretty messy. Decals with out of the box tools: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/screencast/Main/Details/f5ba584e-a450-4165-a08f-26069850c2c7.html TurboTools…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…