i love the way they're still using the name Virtua fighter. No other moniker could conjure up the required image of one of those 3D interactive multimedia experiences thats just like virtual cd-rom cyberspace. All the kids are into it, you squares
Looks really cool, especially the modeling is impressive! Are you going for a Hearthstone or Starcraft look in therms of texturing and rendering? I've never played Starcraft so I can't give you any feedback on that. I see you have some cool interactions in mind.
Watch out when you model to think about how the model will function when you animate it. For example your front bumper looks like it might interfere with the turning radius of your front wheels. Well that is from the view you have provided us.
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…
Yep, just "primitive coins". At the beginning were more accurated, but I usually want to export for a interactive 3dview and polycount was triple of supported, so for something so small messing around I that's all I can do. Different would be rendering directly in Modo, but not the case. Thanks for the feedback!
damn, that is looking great glauco. if anything, i would also have to nitpick the facial hair. not the colours or placement, but rather how they interact with the surface below. they dont seem to be casting any shadows or anything which on closer inspection(as you always do with awesome art) they seem to be floating a bit.
Those realtime vray renders are so noisy, and raw GPU power is only improving so much a year, I doubt that's going to be the long term solution. People are already using UE4 for a ton of architectural visualization, even though they could use Vray RT for realtime interaction with clients.
I've never played an MMO b4, but couldn't they just create a "living" world that can be played online in solo? basically check-boxing out or limiting the amount of social interaction? The stuff they talk about in the vid doesn't really relate to the MMO aspect of the game, just of the dynamic, global quality of it
I'm hoping that the main difference will be speed, especially interaction speed. I'm also not 100% sure if TS pro does the same exact uv smoothing you need to get the same result as you would when subdividing in mudbox. Autodesk opensubdiv certainly does, according to Neil Blevins.
yeah this is shitty, but not really surprising, if schools can get away with it they will try. I agree it is good for students to be able to interact with people currently working in the industry but then they should either hire them for speeches or feedback sessions or even lessons if the workplace allows it, or the…