Quick update, I worked on the face a lot this morning and I'm starting to like where this is going. I was unsure if he was going to be able to adapt Kratos, but I think it's going to look better than I thought. I still need to mess with the brow line I think. I keep making his forehead bigger because every time I look at…
Blender with the latest release has become an all around kick ass software really and i'm saying this from a non blender user perspective. Although it's lacking in some departments like sculpting, texturing etc. So here is what i would do if i don't want to spend money: Main software: Blender Sculpting: The only viable…
Thanks so much for answering! I'm in the process of trying to follow your steps and I found this tutorial (https://blog.turbosquid.com/2013/11/06/making-a-quad-sphere/) to help me with the subdivision of the cube into a spheroid (I've never done it before) and I got to step 3 which looks like what you have in your step 2.…
I'm not planning on adding a grenade launcher, this is the Halo universe, as for the barrel, I plan to make that different, right now it serves to just be there to make the concept more easy to read. The reason I like the grip is that it's massive, Spartans are seven feet tall and pure muscle aided by armor as well. This…
I don't plan to open a new topic since this one there. I want to know an answer if the symmetry will always show seam line ? even without normal map still show, it happen when you directly do symmetry to the object or invert the UV map. some topics : https://forum.allegorithmic.com/index.php?topic=7917.msg38569#msg38569…
Others have already touched on it here, but it's important separate feedback on the creative vs. the execution of any work. Generally I'd advise newbies to work towards pretty tight concept art and style guides, if not realism, to remove the creative component and focus on execution. Your work tells me you're above that…
Hello! Good stuff here, and could be even better with some polish. I'm not much of a zbrush guy, but here's what I've got for you- 1. This topology is a little weird. It's understandable to put more geometry in the face of a bust for detail, but the contrast in density between her face and another piece of geometry that…
Great stuff everyone! Loving the functional printing @AlecMoody, what printer are you using? The smoothness on that abs sanding is fantastic. I've got a lot of prints from over the years but this is pretty good timing as I've just finished up this beast after two months of prototyping: To save the thread load times, images…
rddr: that is horrible advice, seriously goldensly: I like it. if you are going to go for the more realistic touch, I think a few small details in the texture would help alot, the dirt overlays are kinda even and uniform, there should be a reason behind each dirt buildup. there should be some clean and (almost) perfect red…
I think your art will surely benefit from having better lighting setups. Also, you could use some photo blurred backgrounds also instead of pinkish-grey gradient. But... it can also show weaknesses sometimes, so be ready to revisit some models ;) For example, I have a feeling that T-Rex has wrongly baked normals in some…