Both Unreal and Unity have modes for examining this, and other bottlenecks. For example: https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html Are you writing your own renderer?
are you looking more into modeling for game art? I generally find it easier to render everything in realtime in something like marmoset, unreal, or unity.
hi monster! [img]http://www.imagesload.net/img/animation curves.jpg[/img] problem is the animation is baked .. so the wiggle would be backed doing this for unity..
Ah, currently playing with Unity also, not daring to enter any contests though, but this looks very funny! Gonna be intersting to see how it progress :)
@carvuliero Thank you! Such a simple but elegant solution. You guys are awesome, I went with all your feedback and the deformations work well in Unity :)
Programming no, but some visual scripting like Kismet,Flowgraph or similar Unity Plugins would definitely be required to set up convincing demo scenes.