INTRO we are building and have an average comic fanbase, and youth inspired movement is going well, we work with 02, an Osias academy and library delivering the comic books for children to address social issues in the community Are youth enterprise has a lot of potentials to grow and be big We have a good creative team,…
At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be and helped to kickstart the Let’s Play phenomenon. In SOMA we explored deep subjects in new, unsettling ways. We…
https://www.youtube.com/watch?v=4UCFqKmbVAg I started working on a puzzle platformer game in Unity some months ago, and now it got to the point where I actually need another person working with me to boost the development. I waited until I had something consistent in my hands because I wanted to show that there is…
Starboard Games LLC is hiring! We are a highly professional and friendly Indie game studio looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: http://starboardgamesllc.com/ and http://www.int-game.net/ If you are looking for a fun-loving team with mature,…
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…
To add on to what Swizzle said, the biggest hurdle for evolving and refining games is that they don't have much in the way of established creative production models to draw on. Film and theater are the two parallels people frequently try to make, and we even mimic a lot of the production and studio concepts that evolved in…
Same as it's been for the last few years, maybe a little gloomy if you're looking for full time employment at a super stable big name company. Not that they don't exist but there is a lot of talent floating around for them to pick from. It seems like the studios having the hardest time are the publisher owned studios. The…
Hey man, two years? Have you been actively looking for work or hoping it will come to you? Looking at your site your stuff is not horrible. I have seen people with worse that have or had jobs professionally. Granted it will be harder landing a AAA gig these days but are you applying to other types of studios? Are you…
As far as technology goes, I think we have another 5-10years of focus on graphical improvements ahead of us until we get to a point where the public and the developers become apathetic to it. I've thought, for the last few years that eventually, graphics technology has to plateau because at some point it will just be so…