well i think the default ones i hear horror stories about the md3 file being exported without the animation or rotated incorrectly at it's axis when being exported.
it's pretty easy to code this with tangent-space normal maps. basic concept: save every pixel in to a 2D Array with it's current R and G (and B) Value (B will not change). R and G convert to a vector of 3 dimensions (while only 2 have a value, which is x for red and y for green and z is defined as following) with angle in…
@Pea, I find the Knife quite versatile really. It can do many of the things that connect can, just in Blenders own way :P After cutting the mesh, you can select 2 edges and then constrain the axis by hitting X, Y or Z and then S to scale across the axis...this will emulate pinch. (you can also designate the amount of pinch…
[ QUOTE ] Okay, so people want Obama for president simply because he gives good interviews on Oprah? I'm hoping that the Polycounter advocates for an Obama presidency are looking at more than that. [/ QUOTE ] OK, we get it, liberals watch Oprah whilst sipping our lattes! All joking aside, maybe he does need more time in…
Compared to what? It's possable to work without a gizmo or tool handles, when you turn them off and can lock to an axis with a mouse movement its much quicker as you no longer have to focus the curser on the gizmo or handle. This is something that, as far as I am aware, you are unable to do in max or silo. I think that its…
Yeah, arms and shoulder area are too long/massive. If you squint a bit the arms look like a second pair of legs. They dont seem wrong by themselves, I'm thinking that if you size down the arms down (on al axis) with the pivot on the shoulder just by a few centimeters, they will thinner too and look better. Then i would do…
Slum, methinks the banter is a little more complicated than 'next gen bashing'. It's exceedingly hard not to chuckle a little over the fact that the thread title says 'hi poly' about an asset that appeared in footage *fiercely* proclaiming to be realtime. Now *that's* pretty bloody funny. But yeah, I can see how that could…
Hi Rooster, I'm afraid you'll have to eyeball the intensity setting... sorry about that! Depending what setting Maya uses, you might have to invert Y-axis in crazybump's preferences before loading your normal map. If crazybump's displacement map looks right in the 2d window, then it will render correctly on your model.
Jay, we have a couple factories in the far far east that do the production work for us. Depending on the purpose of the output, we either use a CNC device (which is a multi-axis router) or a printer. The piece of equipment that we are most excited about using is the Eden 330, a printer with an extremely fine resolution.…
Looking better, just remember A rhino's head and neck are huge, make enough room in the shoulders. He will look more powerfull. I would scale that neck hole a bit on the x axis, stretch it out horizontally. Also smaller legs and a bigger belly would give you a more powerfull feeling. Stout is the word.