Hello all, sorry about disappearing like that. I didnt get any notifications or anything and i didnt check the site because i have been working. I just though people had stopped caring. Maximum-Dev, Yes exactly. Its one plane at about 15 degree angle to a terrain. They both have world aligned textures assigned with a…
Thanks so much for this information. I've watched the video and just need clarification on a few things. Seeing that you don't need to skin the model to export it, does this apply to all models? I'm mainly modelling in TF2, I've tested your attachment without skin and bones and it works in game, but I assume only for…
The only advantage I can think of to having it be a modifier, is that you can do some changes, then toggle it on and off to see the differences. Then if you don't like what you just did, you can delete it. But I don't know that it's worth it. That may be great with other stack items, but unwrapping in particular doesn't…
Is the highlighted item a *separate* Armature object or a *bone* within the characters Armature? If it is, try this; 1) POSE mode: create a 'reset' pose for the character and place the cursor where the weapon should be (snap to 'weapon_mount' for example) 2) POSE/EDIT mode: once reset snap the weapon to that location…
Good morning Polycount!!! It has been a great week so far, making some really exciting progress!!! I have created the base line for 2 game systems: The first is my loot system with rarity factored in so this system determines the rarity of the loot and how much loot is spawned when an enemy is killed you can see it working…
Hi Joe, thanks for the response. I did see if I could work some solution using the refraction mask, however because my jewel material relies on the Dota specular setup I couldn't find a way to incorporate it along with my gold and red metals. Maybe if I can rework my textures to feed into the dota specular setup and still…
Been said before but: Find an artist you really, really, like and mimic perhaps even clone a piece they've made, this will help you understand what you need to do as far as quality is concerned. I took a look at your liked images and there you'll find what you like and possibly what range of details and quality you want to…
anyone happen to have data on how various engines handle certain items such as spec? Couple ideas i've had since are plans to add a toolbar and have the render technique selectable through there. Thinking also of realtime ambient occlusion as well (sorta curious about it and want to learn) I'm trying to think of a new way…
@Gauss - lol I hear ya. For a bit I was starting to wonder if I bit off more than I could chew. All the details are definitely the hardest part, just deciding what to model in the low poly version, and what to represent with just normals etc. @TitusS - thanks! Hopefully I'll have more to post tonight or tomorrow. When I…
haha wow been a long time since I updated I've been alot more busy than I would like with moving to a new place and new city anyways I have an increasing amount of props being put in everyday and I keep watching the movie over and over again trying to come up with new props to put in however alot of the item are very…